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Old Jul 06, 2009, 05:16 PM // 17:16   #1601
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For the love of God makes races purely cosmetic. Have different storylines, armor and weapons if you like. But do not make a Norn Spellcaster inferior to an Asuran one, I'll play a Charr Mesmer if I like.
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Old Jul 11, 2009, 03:01 AM // 03:01   #1602
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Though I agree with just about every post on here, here is a list of what I would like to see added or improved.


1: Make more races, but not more classes. The secondary prof. makes more classes obsolete.

2:AUCTION HOUSE!!!!!!! I hate all those damn WTB/WTS spammers

3:Definatly improve movement. *damn twigs...*

4:Mounts would be amazing.

5:Make PvP more massive. I mean like 50 vs. 50 or more. Like insanely massive battles.

6:Use the *soft cap* idea suggested by others.

7:and finally, make armour more customizable. Make it so we can design our own armours and what-not.
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Old Jul 11, 2009, 05:42 PM // 17:42   #1603
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i suggest if anet decides to make gw2 one massive area instead of instances then they should implement quests that interacts npcs with players, example: npc 1 wants you to assassinate player 1 because he came into npcs house and killed all his live stock, the player gets a warning that his actions caused him a bounty and is being hunted, then player finds him and kills him or other way around
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Old Jul 14, 2009, 07:44 PM // 19:44   #1604
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I like the idea of a Bounty Hunter scenario.
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Old Jul 14, 2009, 08:46 PM // 20:46   #1605
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Originally Posted by warcrap View Post
i suggest if anet decides to make gw2 one massive area instead of instances then they should implement quests that interacts npcs with players, example: npc 1 wants you to assassinate player 1 because he came into npcs house and killed all his live stock, the player gets a warning that his actions caused him a bounty and is being hunted, then player finds him and kills him or other way around
Hmmm 2 reasons why it won't happen:

1) It would require a lot, technically 0.0

2) The player who got a bounty will be not be able to chose that the bounty hunter can not kill him. Unless he gets a warning before he actually steals the things.
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Old Jul 18, 2009, 09:25 AM // 09:25   #1606
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A personal idea to re-energize pvp and have alot of pve even take intrest in it would be with the introduction of some new elements, these could be:

* unexpected weather conditions (which effect both teams) completely random, some for durations ..., even unexplainable phenomena: like extreme winds (that blow projectiles away, less far, ...); blizzards (causing blinds, ...); earthquakes (kd's anyone); ..., chaotic energy surges (energy draining surges that hits all people in the area of its effect) ...

*balanced maps, but not like now with only guild vs guild, get more guilds battling on the same maps like four guilds, that way you could have 3 vs 1 but als 2 vs 2 and even 1 vs 1 vs 1 vs 1, it all would make it alot more fun then for what its now.
Even the maps could be that every participant guild (for lets say gvg) get a certain area assigned with its guild layout, a central stage, combining with the above weather conditions.

* war engines (again totally random): lets say before you can into another guild area you need to construct a war engine and there are only 3 engines to construct on a four guild battlemap, what will you do try to kill the other guilds temp and then construct in ease, or construct under the war pressure in the hopes you can hold out and break into a guildsbase and destroy its lord, killing the guild from that battle. But by then you could have two guilds engage you with the two other engines ... so much more intresting.


* ...


All these things can add a balanced effect on all participants of your pvp match, it would be a lot livelier, even the skill balances wouldn't need as much adjusting to tone down the only uber efficient builds (off course there will be some minor skill adjustments necessary to keep it fun).

and now we come to the rewards:

* make sure that all rewards can be used in both pvp and pve, make sure there can be no whining that x thing can not be gotten except in pvp while player y is a pve player (or makes sure the item can get sold between people if its not accessible in one of the other playstyles).

rewards could be:

* hero's: for pve quests and pvp stuff again in a kind of letter of recommendation so its sellable between people. And yeah those hero's can be used in pvp and pve, those ai hero's will just have the same struggle with the random conditions in the pvp battle (see above) ... it would still be fun and enjoyable.

* armor, weapon skins (lets say as a recipe for this or that can get turned in at this or that npc which will unlock the item for your char - wether pve or pvp) actually make it maybe salvageable, and add option to salvage into recipe that can get sold to people then.
This way it wouldn't lose its weapon value drop if it gets craftable (these craftable weapons would have to be customized as result and not have the recipe option when salvaged).

* guildhall extensions that don't get included into the pvp map layout, it would personalize the guildhalls.
Have an npc that can get you to any players guildhall for gold fee (500g lets say), and add a personal area to the gh (with the extensions) where the guilds features can be put inside like the guilds crafters we have now and only that area is exclusive to the guildmembers.

while we are at it: have it possible to add houses (maybe in form again as pvp gh extension rewards) so guildies can add private area to there gh and invite people inside (only for temp access). In those houses have gear racks .... only accessible to the owner but show it as visual throphies to the visistors of the stuff the owner have collected ...


plz plz put all this in GW2 and you'll bridge the gap between pve and pvp
the people only wanting to do pve will still only do pve but can buy pvp reward/stuff from the pvp people
the people only wanting to do pvp will still only do pvp but can buy pve reward/stuff from the pve people
and the pvx people can do there pvx stuff and all will be happy ever after.

But trust me alot more people would be pvx'ers
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Old Jul 18, 2009, 10:28 AM // 10:28   #1607
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Quote:
Originally Posted by S_Serpent View Post
while we are at it: have it possible to add houses (maybe in form again as pvp gh extension rewards) so guildies can add private area to there gh and invite people inside (only for temp access). In those houses have gear racks .... only accessible to the owner but show it as visual throphies to the visistors of the stuff the owner have collected ...
That sounds exactly like HoM to me.
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Old Jul 18, 2009, 10:30 AM // 10:30   #1608
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I like the idea of random weather conditions, but nothing else. Heroes should stay out pvp completly tbh. I personally i dont like the idea of veichles in pvp either. Unless by war engines, you meant things like stationary capapults, then that might be ok, becuase its heavy aoe damage, but its avoiadable (by not standing where its targetted).

Extra rewards for pvp'ing is always a good idea though :P
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Old Jul 18, 2009, 10:32 AM // 10:32   #1609
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lol @ fourth star ^^
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Old Jul 18, 2009, 11:01 AM // 11:01   #1610
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Weather conditons is interesting and would add some variation to gameplay. However it could cause problems, cookie cutter builds would be created that minimise the effects of these conditions, and certain classes may be less likely to see play due to certain effects, e.g "Extreme winds" may cause rangers to become less usefull and not see as much PvP play. You could argue that cookie cutter builds and class exclusion already exist in GW, but GW2 should be an improvement in this sector.

The GH extensions sound like the Hall Of Monuments, I certainly think having access to these via a guildhall is nice.

I like the idea of 2v2 and 1v1v1v1 etc, but these should not take place in a Guild Battles format, perhaps make these take place in a Team Arenas equivelant, TA is dead in GW, and will need something to add interest for GW2.

War Machines would require carefull balancing. The Catapult GvG maps work because the catapult is easily avoided, must be repaired and takes time to load and fire. The Fireball flagstand works because it can be controlled by either team, it adds pressure, but not too much, and it means you are not taking a flag for moral.
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Old Jul 18, 2009, 12:10 PM // 12:10   #1611
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Allow me to be radical:

Make PvP a free2play game. Whom are we kidding really? People will buy GW for it's 4in1 PvE package. It'll take forever until those new players migrate to PvP if they do it at all. Even then, there will not be many. So rather than letting PvP die off, why not use it as a promotion vehicle? No tournament reward points or anything (please buy), but totally free for everybody. Nothing makes people play a game like making it free. I bet it is substantially easier to use PvP as a giant demo and convert people to buy the PvE boxes, than to convert PvE players with a new PvP patch. At the same time Pvp survives on a larger scale. Even if players do not convert to GW1, there is a large chance GW2 will do the trick.

Eliminate annoying skill unlocks in PvP. Really, it makes no sense. Whether it is Rock Band or Smash Bros. people are angry when they can't access and toy around with that one thing they know is there but can't choose it yet. Players are not dumb, they grow substantially faster than they can unlock stuff.

"Big Brawl" everybody! Pack 8-16 player in one arena, people may join and quit anytime, reskill between respawn, pick up health and buffs lying around, random shrines hand out supercharged builds. The game already can handle EVERYTHING listed here. Just throw it together. You then have a huge melting pot of players cycling through builds, using many many skills in a short amount of time. Give them missions such as "survive 2 minutes", kill 5 people in two minutes, etc and watch them learn the game FROM THE VERY GROUND. Chaotic fun is preferable to the semi-organized frustration of RA. Tear down ANY barrier to fun, throw in the "mess up effects" the OP suggested and I guarantee you will have 100 times more people competing at a monthly tournament here than you would in all those organized forms. If people get bored, they will have used so many builds that they have better competence than those starting off in RA.

Beyond a "number of kills" title, I do not believe many rewards are needed. People need to play because they think something is fun. If they only play it to perfect their rewards, it will again be unpleasant work.
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Old Jul 18, 2009, 01:01 PM // 13:01   #1612
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Quick little idea i had for those (like me) who are interested in Roleplay.

Have a few set options to change the looks of your text. For example, if you want to whisper you can make your text italic. Yell, it turns red. Menacing tone, it turns black. And of course, have the option to not see these changes if you don't want to.
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Old Jul 18, 2009, 03:42 PM // 15:42   #1613
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Too much randomness in a game is very, very bad.

I don't want to Dshot WoH only to have my arrow blown off course by a gust of wind. I don't want to be 2 seconds into my res and be knocked down by an earthquake. I don't want to have a failed spike due to a sudden blizzard.
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Old Jul 19, 2009, 10:05 AM // 10:05   #1614
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- Give mobs in medium/high level zones a variation of skills, for example 6-7 fixed skills and 1-2 variable. This will make the game much more interesting and varied. It will also stop some farmers.

- And please, NO permasin/600/smite style skills in GW2.

- And of course, the ever-so-much requested Auction House :-)
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Old Jul 20, 2009, 03:50 PM // 15:50   #1615
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Originally Posted by Ginger Hunter View Post
I like the idea of random weather conditions, but nothing else. Heroes should stay out pvp completly tbh. I personally i dont like the idea of veichles in pvp either. Unless by war engines, you meant things like stationary capapults, then that might be ok, becuase its heavy aoe damage, but its avoiadable (by not standing where its targetted).

Extra rewards for pvp'ing is always a good idea though :P
Yeah I did ment the war engines to be targetting enemy gh defences so you can gain access to the gh and it lord that has to be killed to eliminate a fighting guild from that match.

And like the catapults we had, they had to repaired, this could be kept that way. Even other war engines could work with the same end purpose to destroy a wallsection, whatever and people that are in the area it targets would have dmg applied to themselves too.


The GH extensions is indeed much like the current HOM, but it can be so much more then what we have in our HOM now! Its very limited the current HOM.


And balancing is something that has to be done anyway.

The weather conditions would not be something you can build around, because of its randomness. In real life battles having a sandstorm would make it harder to navigate. Even with weatherforecast the weather still is random in reallife too!

Last edited by S_Serpent; Jul 20, 2009 at 03:58 PM // 15:58..
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Old Aug 02, 2009, 01:44 AM // 01:44   #1616
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I don't know if this has been said, I've read a few pages and haven't seen this suggestion and I was somewhat surprised.

I like to have other options in a game. I don't like being restricted to questing/pvping/pve. I would love it if there were non-combat professions in Guild Wars 2. I'm talking about your typical crafting/cooking/etc. skills that you see in other mmorpgs.
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Old Aug 02, 2009, 04:34 PM // 16:34   #1617
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Originally Posted by Bartholomew View Post
I don't know if this has been said, I've read a few pages and haven't seen this suggestion and I was somewhat surprised.

I like to have other options in a game. I don't like being restricted to questing/pvping/pve. I would love it if there were non-combat professions in Guild Wars 2. I'm talking about your typical crafting/cooking/etc. skills that you see in other mmorpgs.
Yeah I've heard a lot of people say this but I never really got why since: Killing things, casting spells, saving the world. That's all something you can only find in a game (at least within the law lol) while trading, crafting, designing and such can be done easily in the real world.
Just wondering, why is it that you want such a feature?
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Old Aug 02, 2009, 04:40 PM // 16:40   #1618
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I want my fixed top down isometric camera view. And please don't let cameras to be zoomed when I am against a wall.
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Old Aug 09, 2009, 04:14 AM // 04:14   #1619
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Quote:
Originally Posted by Sword Hammer Axe View Post
Yeah I've heard a lot of people say this but I never really got why since: Killing things, casting spells, saving the world. That's all something you can only find in a game (at least within the law lol) while trading, crafting, designing and such can be done easily in the real world.
Just wondering, why is it that you want such a feature?
I think it can work well with free pvp since it gives pkers an income source, and the anti-pkers can play by protecting the crafter characters as they go out to collect their materials. I like Ultima Online's style of both the free pvp and crafting.

In most games I think crafting is just tedious and grindy though. I don't have a preference either way for if they should add it to the game, but if they do decide to, I think they should take the time to make sure it's fun and worthwhile instead of just hacking something together as fast as possible so they can put "Robust crafting system!" on the back of the game's box.
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Old Aug 09, 2009, 02:40 PM // 14:40   #1620
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Crafting!

Please consider adding some form of crafting within GW2. Baking, Tailoring, Smithing etc.

Theese player-crafted items will generally not provide advantages over merchant/dropped items (assuming it follows similar style as GW1), but it will provide some unique skins and appearances.

Baking (consumables)
Brewing (alcohol)
Fletching (bows)
Smithing (iron/steel armor)
Tailoring (leather/cloth armor)
Tinkering (clickies)

Theese will not require grinding to become better at crafting, instead they will be unlocked as players progress. Maybe trade scrolls found deep within a dungeon, or in a treasure chest, or from a quest. Some ingredients needed will be rare and have to be gathered out in the wild.

If there's a title system similar to GW1, collecting recepies should have their own titles so you can show off you're a naster craftsman (or girl).

Last edited by Bristlebane; Aug 09, 2009 at 02:44 PM // 14:44..
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